![]() ![]() The Spider will then spit the player back out 50 seconds after latching on. On the second pull, the player's camera will jump back before being pulled closer. If the player does not shoot the yellow pustules, the Spider will pull Nathan deeper into its mouth.When fully exposed, its mouth section exhibits slight similarities with the Hive Mind's.The Spider's ultimate fate is unknown, though it was most likely destroyed at some point, either in the destruction of Aegis VII or when the Ishimura was recovered.It is advised to save up ammo for the P-Sec Pistol and Pulse Rifle throughout the level. ![]() You may use up a lot of ammunition whilst fighting this boss.As with the previous "boss", the P-Sec Pistol and Pulse Rifle are best suited to striking these yellow spots.(It is possible to defeat the spider after only 3 waves) Shoot it, best with a P-Sec Pistol or Pulse Rifle, to destroy another sac, making one less to deal with next time. After destroying the sacs, the eye will retract. The Pulse Rifle can also dispose of the sacs easily. The Arc Welder's secondary fire is useful for destroying both the sacs, and the Leapers. After that, McNeill must shoot a large, glowing orange sac that is being held by the eye, and once the sac has been destroyed, two Leapers spawn.These are easy to deal with using the Arc Welder or P-Sec Pistol. McNeill must then proceed to shoot the yellow pustules that pop out. In the next phase, the Spider removes two plates revealing its mouth, which it will place over McNeill's head.These are best dealt with if using the Pulse Rifle. It will turn these bulbs back and forth, with the spot showing up on the second turn if sufficient damage is dealt to it, the arm will be disrupted otherwise it will batter Nathan. In its first phase, it makes use of two clawed arms, somewhat like fleshy scorpion tails, each of which has an yellow spot on the underside of the 'sting'. ![]()
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